One of the better house rules from Iron Heroes was the concept of abstract Armor; a line of stats that the player or DM could define however they wished. As such, here is my (currently unplaytested) attempt at creating a similar system for DCC found here.
I should mention that I am using damage by class, along with the "shields shall be splintered" and helmets negate critical hits at the cost of the helmet.
I give this RPG a B+ (1½ page rpg)
18 minutes ago