Tuesday, July 20, 2021

Cooking Part 1: Hunger

For this system I am using the Fatigue system from Combat & Tactics/Spells & Magic and the starvation system from Wilderness Survival Guide.
Every character has a Hunger Track:
- Overfed: -1 to initiative and surprise checks, as well as to saves to resist sleep effects. +1 to fatigue level.
- Well Fed: Potential Food Bonus for a period of time.
- Fed: Normal. No changes.
- Peckish: +1 to initiative and surprise checks. 
- Hungry: -1 to saves vs. mental affects.
- Famished: -1 to initiative and surprise checks, as well as all saving throws. +1 to fatigue level.

A character with a normal human metabolism goes down one category every hour while awake(1 every 2 while asleep). Additionally, a player can chose to go down category at any time to give himself an automatic success at some action. 
Hunger categories are regained by eating snacks and meals. A snack restores 1 level of hunger. A meal restores 1 level per size(light 1 step, avg 2 step, Hvy 3 step) but also provides immunity to hunger drain based on what was eaten.
The amount is determined by race:
- Human, Dwarf, Halfling, 1/2 Elf, 1/2 Orc: Snack: 1-2 portions. Meal: Lt: 3, Avg: 4, Hvy: 5+ portions
- Elf, Gnome: Snack: 1 portion. Meal: Lt: 2, Avg: 3, Hvy: 4+ portions
- Half Ogre: Snack: 2-5 portions. Meal: Lt: 6-7, Avg: 8-9, Hvy: 10+ portions

A ration as per that found in the PHB has 15 portions per day. All food is further divided into 5 categories: Grain, Protein, Dairy, Fruit, and Vegetables.

Thursday, I'll get into what more of this means, but I'm still trying to work things out for Carnivorous PCs.

Sunday, July 18, 2021

I must write

I want to get back into working on this blog, but it is difficult when one is having to type everything out on a phone. This post is mostly an attempt to get myself psyched up and organized for what I want to write about for the next couple of weeks. My current goal is to start posting on a Tuesday, Thursday, Saturday schedule just to get myself back into it.

 I've been going through my blog roll over the last few weeks, rereading what they have written over the years, and then clicking on their links and blog rolls and reading what those people wrote.

I'm also that idiot who plays games like Skyrim and Minecraft with mods that focus on immersive survival like Frostfall and TerraFirmaCraft. 

To this end, I want to add Thirst, Hunger, Fatigue, Stress, and Temperature mechanics to my game. I also want to improve on the rules for Lighting, Culinary Proficiencies, Diseases, and Poisons, as I'm just not happy the way things currently work in AD&D 2nd edition. Hell, I wanna do a massive system overhaul of my favorite RPG system, but still keep the overall feel of the system intact.

Tuesday I'll post about the cooking system I've thought up. As this is a bit of a rant, I'll go ahead and pay the joesky tax.

Spices as Treasure(1d100 doses)

What is Found(1d30)
1-16: Salty
17-20: Bitter
21-24: Sour
25-28: Sweet
29-30: Umami

Quality & Value(1d30)
1-16: Common(1-6 cp/dose)
17-24: Uncommon(1-6 sp/dose)
25-28: Rare(1-6 gp/dose)
29-30: Very Rare(1-6 pp/dose)