The paladin class is being broken down by alignment but here is the basic set-up for all Paladins
Ability Requirements: As standard for the PHB
Prime Requisites: As standard for the PHB
Races Allowed: Humans
A Paladin must choose between being a member of a Knightly Order or being a Knight-Errant at the time of character creation. A Paladin belonging to an order is subject to the dictates of the order, but gains access to additional wealth, contacts, hirelings, places to stay, etc. A Knight-Errant on the other hand has none of these things, but may found his own order in time.
Abilities:
Level 1:
- Immunities
- Enemy detection
- Saving throw bonuses
- Aura
- 1/day power
- Holy sword bonus
Level 3:
- Turn planar tied enemies.
Level 4:
- Quest for warhorse or planar servant
Level 9:
- Spellcasting
Level 10:
- Institutional Control
Restrictions
- Magic item limit
- Tithe and wealth limit
- Alignment restriction
Dungeons & Dragons Conversion Manual (2000)
2 hours ago
No comments:
Post a Comment