Last time I mentioned what the categories are, but I ran out of space to go into any real detail. So here are some of the parts described in more detail.
RP Award: The RP award, at least at 1st level starts off as a flat 50 xp at 1st level. As the characters level up, I'll be increasing the amount that gets awarded. over the top, spectacular role playing above and beyond the call of the common RPer of course, will likely receive a little extra . . . provided it doesn't make me retch.
Goals/Achievements: Starting off, very few of the characters in my game last night had goals, still not sure about a few of them. We did have a couple of goals met last night by some characters. The mages managed to find a possible mentor and the Barbarian Sword woman managed to get some new trophies. As these were both relatively minor goals, I went ahead and gave 50 xp. A major achievement would have been 100 or more xp.
Exploration: Thus far I've given out 5 xp per room for dungeons, and 10 xp for major hubs/locations. Like the others, the value may increase as party levels increase.
Monsters: Thus far, I've only had to hand out xp for monsters killed. The players managed to kill 11 rot grubs, 4 stirges, and a wild boar. They only lost one mage in the attempt.
I'll discuss Treasure, MVP, and Doing your Job XP later.
The Implementation of the Fixed World
33 minutes ago