Monday, November 29, 2010

City Generation

Ok, sorry for the delay in posting folks, holiday issues, illness, the upcoming move to another continent, and lack of internet conspired to make this post a little late.


The space a city takes up is determined mostly by the actual amount of people living there. As such, I recommend  taking a slightly more organic approach. creating a few villages, the gobble them up as you need space. If however, you're starting the campaign from scratch, I recommend the following table:


1d12
Space needed for Households
01
1/10 acre per household
02-03
1/8 acre per household
04-06
1/5 acre per household
07-09
¼ acre per household
10-11
1/3 acre per household
12
½ acre per household
The table above counts for more than the actual building where the family lives(and possibly works), but also covers roads, public facilities(such as fountains/wells, gov't institutions, etc).
To determine the population of a city, roll on the following:


Roll
Number of Households
01-20
1,400 + 2d100 households
21-40
1,600 + 2d100 households
41-60
1,800 + 2d100 households
61-80
2,000 + 2d100 households
81-99
2,200 + 2d100 households
00
Roll on Large City Table


Large City Table
Roll
Base
Multiplier
Modifier
01-04
2,400
1d4
+1d100
05-07
2,800
1d6
+2d100
08-09
3,200
1d8
+5d100
10
3,600
1d10
+1d1000
To use the Large city chart, you take the base, multiply it by the result of the multiplier die roll, then add the modifier(like all such charts, you make seperate rolls for each part!)


You then use the same formula used for the creation of towns(second method).


Please note when determining the numbers of a household, some of the members may actually be apprentices. More on them in posts to come!

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