Saturday, November 27, 2010

Town Generation Method 2

I'm not happy with the previous town generation method. I'm not overly happy with this one either, but this one does allow for a slightly better spread. I'll be posting the City generation method later today, and perhaps discuss the mapping of all these settlements tomorrow(with additional notes on economics in the days that follow).

To use this method, you first determine the size of the town's land and Soil Index as normal(roll on the village size chart). Keep the Soil index handy for determining final population. You'll need to pick from the following based on village land size to figure out which multiplyer to use for later.

Size of Town Land

Size Index

Small

0.75

Average

1.00

Large

1.25


You then roll on the following table to determine the Base number of households present in the town.

4d20

Result

04 – 05

200 + 2d20 Households

06 – 08

240 + 2d20 Households

08 – 10

280 + 2d20 Households

11 – 14

320 + 2d20 Households

15 – 19

360 + 2d20 Households

20 – 25

400 + 2d20 Households

26 – 32

440 + 2d20 Households

33 – 50

480 + 2d20 Households

51 – 57

520 + 2d20 Households

58 – 63

560 + 2d20 Households

64 – 68

600 + 2d20 Households

69 – 72

640 + 2d20 Households

73 – 75

680 + 2d20 Households

76 – 77

720 + 2d20 Households

78 – 79

760 + 2d20 Households

80

Roll on Large Towns

Large Towns

1d10

Result

1-4

800 + 2d100 Households

5-7

1,000 + 2d100 Households

8-9

1,200 + 2d100 Households

10

1,400 + 2d100 Households


The next part you do is roll on the following table.

2d6

Trade Index

2

0.75

3

0.80

4

0.85

5

0.90

6

0.95

7

1.00

8

1.05

9

1.10

10

1.15

11

1.20

12

1.25


Modify the Trade Index with the following modifiers:

Infrastructure:
Well Maintained and Patrolled Roads nearby: +0.05
Average Roads nearby: +0.00
No roads nearby: -0.05
Ocean nearby: +0.10
Major River nearby: +0.05
Taxation and Restrictive Laws:
Non-existant: +0.10
Light: +0.05
Average: +0.00
Heavy: -0.05
Severe: -0.10
Society is:
Organized/Lawful/Law abiding: +0.05
Disorganized/Chaotic/Anarchy: -0.10
Local Situation:
For every year of War that the immediate area has endured: -0.10
For every year of heavy to severe brigandage/raiding the area has endured: -0.05

You then determine the population with the following formula:
Base # of Households x Modified Trade Index x Soil index x Size Index = Total # of Households

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