Friday, November 26, 2010

Bottom Up World Creation Part 4

Generating Towns
First, a town sits on roughly the same amount of land as a village in terms of political land for use and wild lands found within its domain. Use the Size of Village table from before(found here). You also make the determination of what land is usable based on the same criteria as for a village .

While the population index remains the same, the factor changes. In addition to the changed Population Factor, there’s one more stat you need to worry about. The Trade Index. The trade index is in effect, a measure of the trade that occurs in a town.

2d6

Trade Index

Population Index(Factor)

2

07.00

0.5 Wilderness(35)

3

08.00

0.6 Wilderness(34)

4

09.00

0.7 Wilderness(33)

5

10.00

0.8 Rural(32)

6

11.00

0.9 Rural(31)

7

12.00

1.0 Rural(30)

8

13.00

1.1 Rural(29)

9

14.00

1.2 Urban(28)

10

15.00

1.3 Urban(27)

11

16.00

1.4 Urban(26)

12

17.00

1.5 Urban(25)

Modify the Trade index using the following modifiers.

  • Well Maintained Roads +0.05
  • No Roads -1.00
  • Ocean Port: +1.00
  • Major River Port: +0.10
  • Taxation Level: Non-existant +0.10, Light +0.05, Average: +0.00, Heavy: -0.05, Severe: -0.10
  • Local Alignment: Chaotic: -0.10, Lawful: +0.05
  • Local Situation:Every year of War: -0.10; Every year of major bandit activity: -0.05

Using the following formula, you are then able to determine the number of households in your town.

(Total Usable Acres/Population Factor) x Land Quality Index x Trade Index = Total number of Households(round down)

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