The DMG first goes over the attack roll. Seems kinda weird to me, but hey, it works I guess. It gives a list of standard modifiers to the attack roll. Next, the Combat Round is described, with the combat sequence:
- The DM decides what actions the NPCs take.
- The players indicate what their characters will do.
- Initiative is determined.
- Attacks are made in order of initiative.
Next comes initiative. Core 2nd edition AD&D initiative is one roll made for each side in the combat. Standard(core) modifiers are:
- Hasted/Slowed
- On Higher Ground
- Set to receive a charge
- Wading/slippery footing
- Foreign Environment
- Hindered
- Waiting
- Spellcasting
Another initiative thing that most groups I ever played with seemed to ignore was the initiative order of multiple attacks with the same weapon(such as a weapon specialist/high level warrior/ranged attack with multiple attacks per round). The second attack(and beyond) occur only AFTER everyone(including the NPCs) gets their first attack/action taken care of.
Next time: More combat
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