After combat, if the character spends 1 turn(10 rounds) binding his wounds(which requires materials to do that) he recovers all HP lost during the combat. There are two downsides to this however:
- He takes a -1 penalty to all rolls. This is cumulative.
- Heavy exertion requires the character to make a save or suffer 1 damage. This damage may not be bound.
Someone using the healing skill might provide a bonus on the damage save.
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