Back when I was working on converting the Iron Heroes Bloodwood campaign setting to 2nd edition, and I was still actually using kits for it, I was 100% convinced that the setting was actually meant to be a horror setting. So, I found a special note in the Van Richten's guide to Witches that mentioned that in some domains, redheads get mysterious druidic powers. Given the "Damn nature, you scary" tone that the setting pdf hinted at, I figured this would make a rather interesting kit.
The Redhead
Prior to the Night of Blood, it’s said that the people of lakeshore had no redheads amongst them. After that horrible night, a handful of the women who were pregnant at the time of that terrible event gave birth to children with red hair, the trait has since occurred many other times, usually affecting children born under the full moon. It seems as if the Bloodwood itself has some sort of mystical connection to these children, and that they always feel the call of the wild.
Requirements: Available only to humans, and any class. Appropriate for anyone, especially those born near the bloodwood. Requires a minimum Wis score of 9.
Modifications: None
Weapons and Armor: Limited to the following weapons(within class restrictions): Club, Dagger/Dirk, Dart, Lasso, Sickle, Sling, and Staff. Armors are limited to(within class restrictions): Padded, Leather, Studded Leather, and Hide. Only able to use wooden shields(if class allows shield use).
Equipment: As normal
Non-weapon Proficiencies: Bonus: Survival(Forest) Recommended: Agriculture, Animal Handling, Animal Lore, Animal Training, Direction Sense, Disguise, Endurance, Fire Building, Healing, Herbalism, Hunting, Set Snares, Tracking, Weather Sense
Special Benefits: The DM determines a small handful of 1st and possibly 2nd level druid spells that the redhead gets. The redhead needs no material components of any kind to cast the spells. The redhead is able to cast these spells only once per day each. He gains a bonus casting of each spell on the night of the full moon(only while the moonlight falls upon him or when under the boughs of the bloodwood).
Special Penalties: In addition to the weapon and armor restrictions, most superstitious peasants regard the character as a witch, and likely up to no good. As such they suffer a -4 reaction penalty when dealing with such folk. Starting Wealth: Standard