Thursday, August 25, 2011

Lycanthrope Kit


   You survived an encounter with a Lycanthrope sometime in your past. In doing so, you contracted the dreaded curse. Now, you look with fear upon the moon, knowing when it hangs full in the sky, your human self will give way to the bloodthirsty beast that now dwells within. Note: This kit requires a copy of Van Richten's Guide to Werebeasts(or the Van Richten's Monster Hunter's Compendium Volume One), though you could play without it with a suitably creative DM.
Requirements: Any race or class is appropriate for this kit. The only exception to this is a class that has an alignment requirement. The player and DM must also choose an appropriate type of werecreature.
Modifications: None
Weapons and Armor: As appropriate for class. Expensive armors tend to be shunned as the transfiguration into man-beast form often destroys the armor that is worn.
Equipment: As normal
Non-weapon Proficiencies: Bonus: Animal Lore Recommended: As appropriate for Race and Class.
Special Benefits: Unlike many other infected Lycanthropes, you've had the curse so long that you are starting to be able to tap the beast within. As such, your character is only killed by the appropriate weapon/chemical types. If the character is taken to -10 hp via normal means, he instead remains comatose. He regains 1 hp per day. When he is again at 1 hp, he enters manbeast form thus regaining a percentage of his HP, but is automatically in a bloodlust state.
Special Penalties: The character is an Infected Lycanthrope. This means he only shifts as a result of appropriate triggers. He loses control of his character at these times. In addition, most normal domesticated animals know precisely what is wrong with him. When dealing with domesticated animals, he has a -4 penalty to reaction checks.
Starting Funds: As normal.

2 comments:

  1. This is a really neat idea about racial abilities inside a kit. It feels like a way to bridge race as class type of things as well.

    Need to think more on it to better explain. Thanks!

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  2. Not a problem. Was looking through my old game idea folders and found a couple of kit files. Didn't have anything better to write about right now, so figured now was as good a time as any.

    ReplyDelete