Saturday, December 4, 2010

Economics p4: Mining and Quarrying

   The 2e Complete Book of Dwarves already has rules for mining(which it stole word for word out of the 1e Dungeoneer's Survival Guide). I do have a few problems with it however. First, the types of mines are fairly limited(and misses a fair number of the big ones that would actually be more important to daily life). So I'm providing a new Chart below. Second, There's a row in the ore quality chart that makes no sense. It states that the smelted ore is the value in coins of the same type of metal per week. Houston, we have a problem. There's no smelting chart for Tin, Lead, or Mithril, and I've never even heard of Iron Pieces in the 20+ years I've been playing. So the Iron Ore Quality row makes no sense whatsoever. As such, I'm providing a new way to do that too. Giving credit where credit is due, this is the place I got the list from, I merely edited it and put it on a table. The reason a lot of his stuff is missing/altered is because this is a model for the 10th to 13th centuries and some stuff just wouldn't have been intentionally mined/quarried(or I have found no evidence of such).

Roll
Mine/Quarry
Roll
Type
001 – 400
Building Stone




1
Granite


2
Limestone


3
Marble


4
Slate
401 – 475
Bio-Deposits




1-9
Peat


10
Guano
476 – 620
Soft Stones




1-2
Chalk


3-4
Coal


5-6
Clay


7-8
Salt


9-10
Talc
621 – 700
Hard Stones




1-2
Flint


3-4
Magnesite


5-6
Obsidian
701 – 770
Abrasives




1-2
Emery


3-4
Pumice
771 – 870
Common Metals




1
Iron


2
Lead


3
Tin


4
Mercury
871 – 931
Common Minerals




1
Alum


2
Arsenic


3
Niter


4
Sulphur
931 – 980
Precious Metals




1-4
Copper


5-7
Silver


8-9
Gold


10
Platinum
981 – 990
Fantasy Metals




1-2
Mithril


3-4
Adamantine


5-6
Other
991 – 000
Gems




01-06
Ornamental


07-10
Semi-precious


11-14
Fancy


15-17
Precious


18-19
Gems


20
Jewels
The table above is what you can roll to determine what is being mined, with the table below determining the quality(in copper pieces) per week for the work of 1 man. Please note, this is for ore/gems that have not yet been smelted.

Type
1
2
3
4
5
6
7
8
9
10
Bio-Deposits
5
10
20
40
80
160
320
640
1,280
2,560
Building Stone
10
20
40
80
160
320
640
1,280
2,560
5,120
Soft/Hard/Abrasive
20
40
80
160
320
640
1,280
2,560
5,120
10,240
Common Metals/Minerals
40
80
160
320
640
1,280
2,560
5,120
10,240
20,480
Precious Metals
100
200
400
800
1,600
3,200
6,400
12,800
25,600
51,200
Fantasy Metals/Gems
200
400
800
1,600
3,200
6,400
12,800
25,600
51,200
102,400

Now that we're finished with "gathering" professions, we'll talk start talking about secondary production tomorrow(smelting, spinning, milling, etc).

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