Trade Checks: This is, in effect, a non-weapon proficiency check. For a lot of these professions, there either is no proficiency, or it's lumped in with another NWP. The DM needs to decide how he wants to handle this if he chooses to use this sytem.
Waste: A certain amount of base value is lost in turning one thing into another. In Grain into Gold, they suggest that 30% of grain will be lost in the milling process. To make things simpler for us, I'm going to assume That waste is a factor of the secondary producer's skill. As such I present the chart below
1d10 | Successful Trade Check Waste | 1d10 | Failed Trade Check Waste |
1 | 0.15 | 1 – 4 | 0.30 |
2 – 3 | 0.20 | 5 – 7 | 0.35 |
4 – 6 | 0.25 | 8 – 9 | 0.40 |
7 – 10 | 0.30 | 10 | 0.45 |
New Quality: The act of secondary production actually increases the value of the remaining product(usually). The chart below shows by how much the value of the base product is altered. On a roll of 10, there's a 50% chance that you get to roll a second time and add the results together(this repeats any time you roll a 10).
Trade Check | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Passed | +0.10 | +0.20 | +0.25 | +0.30 | +0.40 | +0.50 | +0.60 | +0.70 | +0.75 | +0.80 |
Failed | +0.05 | -0.00 | -0.05 | -0.10 | -0.15 | -0.20 | -0.25 | -0.30 | -0.35 | -0.40 |
The Producer's Share: Farmers generally disliked millers as much as they depended on them. Not only is roughly 1/3 of their grain crop disappearing into thin air, but then the guy wants to keep a cut of what's left for himself, thereby becoming a competitor in the flour trade! The following chart can give you the amount of product a secondary producer keeps for himself.
2d4 | Producer’s Share |
3 | 0.05 |
4 | 0.10 |
5 | 0.15 |
6 | 0.20 |
7 | 0.25 |
8 | 0.30 |
- Secondary producer has a monopoly on his trade: +0.10
- Secondary producer belongs to a guild: +(0.01 x 1d20)
Coming up: Middle-men, Tertiary Producers, Consumers, and the role of governments and guilds.
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