Friday, December 3, 2010

Economics Part 3: The Fishing Issue

I've been dreading writing this post for some time now as I really don't have a clear idea of how I want to do this.

The head fisherman for each little operation(lets face it, there were no large scale fishing operations like there are today), should make a fishing proficiency check either each week or month.

2d6
Success
2
1 sp per day per household
3
1 sp 2 cp per day per household
4
1 sp 4 cp per day per household
5
1 sp 8 cp per day per household
6-9
2 sp  per day per household
10
3 sp per day per household
11
5 sp per day per household
12
1 gp per day per household
2d6
Failure
2
0 cp per day per household
3-4
1 cp per day per household
5-6
3 cp per day per household
7-8
5 cp per day per household
8-9
6 cp per day per household
9-10
7 cp per day per household
11
8 cp per day per household
12
9 cp per day per household
You can then modify the result by rolling up a bounty index. Additionally a luck roll may also be used. The end result would be the following formula
(average of all proficiency results) x (average of all bounty results) x (average of all luck results) x 52 = yearly production per household of fishermen.

Next time, i.e. in a few minutes once I finish editing my tables, part 4: Mining

3 comments:

  1. I've been enjoying this series of posts. Our exchange rate isn't 1:1 but I can adjust easily. For many things like these I simply make something up on the fly, but I can see where greater calculations could be necessary at some point and these charts may come in handy or serve as further inspiration. Thanks for sharing them!

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  2. Not a problem. You're always supposed to use common sense and your own intuition with things like these anyway. This is just here to help generate ideas.

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  3. I'm having trouble understanding this post (and the ones that are similar). You are effectively determining a random number here for yield via a complex series of rolls and table lookups. For such an arbitrary result, why not just use a single roll? Pick an arbitrary average (rather than making a horde of rolls) and then just modify with a single roll?

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